Friday, November 13, 2015

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Tuesday, March 4, 2014

Mirana Complete Build

                                                                                            Mirana


Mirana the Princess of the Moon, is a ranged Agility Hero that uses her abilities to surprise, chase, and assault enemies. She is an excellent huntress and widely known for her Sacred Arrow which stuns her victim with deadly precision. The arrow stuns longer when its fired from a farther distance. Mirana can bring down the stars with Starstorm to damage nearby enemies and an additional star to cast down on her one unfortunate target. Mounting with her trusted tiger Sagan, Mirana can Leap forward over a distance, to escape or chase, and enhancing her allies with a roar, increasing their attack and movement speed. Invoking the power of her moon goddess, Mirana uses her ultimate, Moonlight Shadow to cloak all allied heroes and herself with invisibility. At any time, Mirana and her allies can break out of their hiding with an ambush and fade into the shadows again during the duration of the spell. With an array of mighty and supportive skills, Mirana is a versatile heroine that can excel early in the game as a mobile ganker. She is not much heavily reliant on luxurious items but she can benefit from almost any item that gives her presence in the battlefield.

                                                                                              Mirana Is :


                                                                                         
                                                                                           Hero Stats


    Hero Abilities


                                                                                      Hero Skills (Arrow)

                                                                                            Item Build

Stanrting ( Rushing Bottle )

Starting ( Lane ) 
 
Early Game ( 0-10 min )
Core Items ( 15-20 min )
Late Game Items ( 40+ min )                
                                              
                                                                                    Hero Skills ( Hard Carry ) 
     

                                                   Item Build (Hard Carry )

Starting Build
Early Game ( 0-10 min )

Core Items ( 15-20 min )
Late Game ( 40+ min )


























Saturday, March 1, 2014

SF (Shadow Fiend) The Nevermore Complete Build

                                                                                     Shadow Fiend


Nevermore the Shadow Fiend is a ranged agility Hero possessing abilities that inflict superb burst damage from varying distances. Whether near or far, Shadow Fiend is able to release incredible offensive power, both physical and magical. Shadow Fiend's true power comes from the souls he takes, thus, he is more dangerous every time he kills. With enough souls, he can release all of the captured souls in a devastating burst, dealing more damage to enemies that are closer to him. Shadow Fiend is a carry who is powerful at all stages of the game, a trait most carries don't share. He can harass and conquer early game, set out and kill unsuspecting Heroes during the mid stages, and unleash more power and dominate other Heroes late game.

                                                                                            Hero  Stats


                                                                                                 Abilities

When Shadowraze is learned, three independent abilities will be given to Shadow Fiend, each one casting a Shadowraze at a specific distance in front of him. The cooldowns are not shared.


When Shadowraze is learned, three independent abilities will be given to Shadow Fiend, each one casting a Shadowraze at a specific distance in front of him. The cooldowns are not shared.



When Shadowraze is learned, three independent abilities will be given to Shadow Fiend, each one casting a Shadowraze at a specific distance in front of him. The cooldowns are not shared.

Denies, neutral creeps, wards, and buildings also provide bonus damage through Necromastery.The soul (with its 500 movement speed) must reach Nevermore before providing its bonus damage. The more souls Shadow Fiend has, the more powerful Requiem of Souls will be




Fully stacks with other armor reduction abilities and auras (like Amplify Damage, Gush, etc.)













The amount of damage dealt is related to the number of souls captured with Necromastery.Requiem of Souls generates damaging lines around Nevermore, 1 per 2 souls stored, for a maximum of 18 lines.The closer the targeted unit is, the greater the number of lines hit it.Reduces both movement speed and attack damage of units in a 675 radius.This ability can give full damage if Shadow Fiend is in the very centre of the body of the enemy by using Shadow Blade or Phase Boots.This ability breaks invisibility a short time before it's released. When using Shadow Blade Shadow Fiend will not get revealed during the cast time. (Does not work with "Invisibility Rune"

                                                  








                                                                                                      Hero Skills ( If the enemy is better then you with damage and last hits )


                                                                                              Item Build

Starting Items                                                                                                                                        Starting - rushing bottle






Early Game (0-10 min)





Core Items (15-20 min)





Late Game (40+ min)
 

                                                                                    Hero Skills (Increase DPS)



                                                                                            Item Build

Starting Items





Early Game (0-10 min)





Core Items (15-20 min)





Late Game (40+ min)