Tuesday, March 4, 2014

Mirana Complete Build

                                                                                            Mirana


Mirana the Princess of the Moon, is a ranged Agility Hero that uses her abilities to surprise, chase, and assault enemies. She is an excellent huntress and widely known for her Sacred Arrow which stuns her victim with deadly precision. The arrow stuns longer when its fired from a farther distance. Mirana can bring down the stars with Starstorm to damage nearby enemies and an additional star to cast down on her one unfortunate target. Mounting with her trusted tiger Sagan, Mirana can Leap forward over a distance, to escape or chase, and enhancing her allies with a roar, increasing their attack and movement speed. Invoking the power of her moon goddess, Mirana uses her ultimate, Moonlight Shadow to cloak all allied heroes and herself with invisibility. At any time, Mirana and her allies can break out of their hiding with an ambush and fade into the shadows again during the duration of the spell. With an array of mighty and supportive skills, Mirana is a versatile heroine that can excel early in the game as a mobile ganker. She is not much heavily reliant on luxurious items but she can benefit from almost any item that gives her presence in the battlefield.

                                                                                              Mirana Is :


                                                                                         
                                                                                           Hero Stats


    Hero Abilities


                                                                                      Hero Skills (Arrow)

                                                                                            Item Build

Stanrting ( Rushing Bottle )

Starting ( Lane ) 
 
Early Game ( 0-10 min )
Core Items ( 15-20 min )
Late Game Items ( 40+ min )                
                                              
                                                                                    Hero Skills ( Hard Carry ) 
     

                                                   Item Build (Hard Carry )

Starting Build
Early Game ( 0-10 min )

Core Items ( 15-20 min )
Late Game ( 40+ min )


























Saturday, March 1, 2014

SF (Shadow Fiend) The Nevermore Complete Build

                                                                                     Shadow Fiend


Nevermore the Shadow Fiend is a ranged agility Hero possessing abilities that inflict superb burst damage from varying distances. Whether near or far, Shadow Fiend is able to release incredible offensive power, both physical and magical. Shadow Fiend's true power comes from the souls he takes, thus, he is more dangerous every time he kills. With enough souls, he can release all of the captured souls in a devastating burst, dealing more damage to enemies that are closer to him. Shadow Fiend is a carry who is powerful at all stages of the game, a trait most carries don't share. He can harass and conquer early game, set out and kill unsuspecting Heroes during the mid stages, and unleash more power and dominate other Heroes late game.

                                                                                            Hero  Stats


                                                                                                 Abilities

When Shadowraze is learned, three independent abilities will be given to Shadow Fiend, each one casting a Shadowraze at a specific distance in front of him. The cooldowns are not shared.


When Shadowraze is learned, three independent abilities will be given to Shadow Fiend, each one casting a Shadowraze at a specific distance in front of him. The cooldowns are not shared.



When Shadowraze is learned, three independent abilities will be given to Shadow Fiend, each one casting a Shadowraze at a specific distance in front of him. The cooldowns are not shared.

Denies, neutral creeps, wards, and buildings also provide bonus damage through Necromastery.The soul (with its 500 movement speed) must reach Nevermore before providing its bonus damage. The more souls Shadow Fiend has, the more powerful Requiem of Souls will be




Fully stacks with other armor reduction abilities and auras (like Amplify Damage, Gush, etc.)













The amount of damage dealt is related to the number of souls captured with Necromastery.Requiem of Souls generates damaging lines around Nevermore, 1 per 2 souls stored, for a maximum of 18 lines.The closer the targeted unit is, the greater the number of lines hit it.Reduces both movement speed and attack damage of units in a 675 radius.This ability can give full damage if Shadow Fiend is in the very centre of the body of the enemy by using Shadow Blade or Phase Boots.This ability breaks invisibility a short time before it's released. When using Shadow Blade Shadow Fiend will not get revealed during the cast time. (Does not work with "Invisibility Rune"

                                                  








                                                                                                      Hero Skills ( If the enemy is better then you with damage and last hits )


                                                                                              Item Build

Starting Items                                                                                                                                        Starting - rushing bottle






Early Game (0-10 min)





Core Items (15-20 min)





Late Game (40+ min)
 

                                                                                    Hero Skills (Increase DPS)



                                                                                            Item Build

Starting Items





Early Game (0-10 min)





Core Items (15-20 min)





Late Game (40+ min)











Thursday, February 27, 2014

Juggernaut Complete Build !

                                                                                     Juggernaut


Yurnero the Juggernaut is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.
His skills grant invulnerability and magic immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.

                                                                                         Hero Stats 


                                                                                         Hero Abilities

Yurnero can move at current MS.This ability renders Yurnero magic immune and will dispel buffs, including Omnislash. Make sure to use items such as Phase Boots after activating Blade Fury.Sounds and animations may show Yurnero is auto-attacking, but the attacks will deal no damage. Meanwhile, the attacks can apply buffs and attack effect  if having any.This skill doesn't affect magic-immune units, but siege creeps and towers can be hit by normal attacks while using Blade Fury.
Items can be activated during Blade Fury (including channeled items, such as the Town Portal Scroll) and vice versa.Can deal up to 400/500/600/700 damage with an interval of .2 second.Silences Yurnero during the duration of the spell.
Can be controlled.Multiple healing wards don't stack.The Healing Ward won't heal mechanical units.Can be targeted by Decrepify.The unit is treated as a ward (structure) even though mobile for the purposes of modifiers.

Goes through magic immunity, both damage and a mini-stun to first target (type of which is physical).Each slash deals 175-250 damage, with an interval of 0.4 second. If target is alone, it will take 525-750/1050-1500/1575-2250 (1050-1500/1575-2250/2100-3000*) damage.Creeps are killed in one hit of omnislash. (except player-controlled units or ancients).Will continue to slash Ethereal units, but will not do any damage.If the target become invisible and there is no other nearby valid target, Omnislash ends prematurely.
Juggernaut can use items during Omnislash.Juggernaut gains flying vision in 200 radius for the duration of Omnislash.Juggernaut gains invulnerability and is not affected by Chronosphere.With enough attack speed, Juggernaut can attack with his own attack strength while jumping around. In these attacks, Juggernaut can place buffs and trigger chance effects. This is maxed at one normal attack per slash, at around 315 attack speed.The slashes can't be avoided by evasion. Any normal attacks made, however, can.The Omnislash buff is not applied until after the first hit. Juggernaut is completely invulnerable under the effects of the buff. Force Staff can end Omnislash if the target is pushed out of the 425 radius before the next check. For this to occur, Force Staff must be used at least 0.21 seconds before the next check, and even sooner if Juggernaut is in front of the target.

                                                                                         Hero Skills


                                                                                                Item Build

Starting Items




Early Game (0-10 min)

Core Items (15-20 min)




Late Game (40+ min)

Wednesday, February 26, 2014

Timbersaw The Goblin Shredder Complete Build

                                                                                        Timbersaw


Rizzrack the Timbersaw is a melee Strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to Reactive Armor, and when surrounded by favorable terrain he can be extremely hard to pin down and kill. In addition to this, most of his spells deal pure damage, unreduced by magic resistance or armor. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their movement speed and attributes

                                                                                         Hero Stats


                                                                                                Hero Abilities

 Stat reduction lasts for 7 seconds.
Can be used while channeling.
The chain travels at a speed of 1600/2000/2400/2800The chain looks for a tree in a 90 unit radius of the target.The latch range for a tree is 50 units greater than the cast range at all levels.Destroys the target tree once you arriveCan be used to pull yourself across impassable terrain.Always casts to its maximum range in the targeted direction. Timber Chain can be interrupted by stuns, but damage is dealt in small area near hero
Any attacks from heroes, creeps and towers trigger this ability.The armor and HP regen buff is applied at the beginning of the attack
Chakram returns to you if you go more than 2000 units away. Destroys trees.The Chakram travels at a speed of 900. Passthrough damage may only be dealt to the same target once in each direction. In other words, a target can only take the initial 100/140/180 damage from Chakram once, no matter how many times they enter or leave the AoE. However, the moment the return is activated, that target becomes valid for another instance of 100/140/180 damage if Chakram touches it

                                                                          










                                                                                               Hero Skills


                                                                                                  Item Build

Starting Items





Early Items (0-10 min)






 Core Items (15-20 min)






Late Game (40+ min)