Saturday, March 1, 2014

SF (Shadow Fiend) The Nevermore Complete Build

                                                                                     Shadow Fiend


Nevermore the Shadow Fiend is a ranged agility Hero possessing abilities that inflict superb burst damage from varying distances. Whether near or far, Shadow Fiend is able to release incredible offensive power, both physical and magical. Shadow Fiend's true power comes from the souls he takes, thus, he is more dangerous every time he kills. With enough souls, he can release all of the captured souls in a devastating burst, dealing more damage to enemies that are closer to him. Shadow Fiend is a carry who is powerful at all stages of the game, a trait most carries don't share. He can harass and conquer early game, set out and kill unsuspecting Heroes during the mid stages, and unleash more power and dominate other Heroes late game.

                                                                                            Hero  Stats


                                                                                                 Abilities

When Shadowraze is learned, three independent abilities will be given to Shadow Fiend, each one casting a Shadowraze at a specific distance in front of him. The cooldowns are not shared.


When Shadowraze is learned, three independent abilities will be given to Shadow Fiend, each one casting a Shadowraze at a specific distance in front of him. The cooldowns are not shared.



When Shadowraze is learned, three independent abilities will be given to Shadow Fiend, each one casting a Shadowraze at a specific distance in front of him. The cooldowns are not shared.

Denies, neutral creeps, wards, and buildings also provide bonus damage through Necromastery.The soul (with its 500 movement speed) must reach Nevermore before providing its bonus damage. The more souls Shadow Fiend has, the more powerful Requiem of Souls will be




Fully stacks with other armor reduction abilities and auras (like Amplify Damage, Gush, etc.)













The amount of damage dealt is related to the number of souls captured with Necromastery.Requiem of Souls generates damaging lines around Nevermore, 1 per 2 souls stored, for a maximum of 18 lines.The closer the targeted unit is, the greater the number of lines hit it.Reduces both movement speed and attack damage of units in a 675 radius.This ability can give full damage if Shadow Fiend is in the very centre of the body of the enemy by using Shadow Blade or Phase Boots.This ability breaks invisibility a short time before it's released. When using Shadow Blade Shadow Fiend will not get revealed during the cast time. (Does not work with "Invisibility Rune"

                                                  








                                                                                                      Hero Skills ( If the enemy is better then you with damage and last hits )


                                                                                              Item Build

Starting Items                                                                                                                                        Starting - rushing bottle






Early Game (0-10 min)





Core Items (15-20 min)





Late Game (40+ min)
 

                                                                                    Hero Skills (Increase DPS)



                                                                                            Item Build

Starting Items





Early Game (0-10 min)





Core Items (15-20 min)





Late Game (40+ min)