Showing posts with label skill build. Show all posts
Showing posts with label skill build. Show all posts

Tuesday, March 4, 2014

Mirana Complete Build

                                                                                            Mirana


Mirana the Princess of the Moon, is a ranged Agility Hero that uses her abilities to surprise, chase, and assault enemies. She is an excellent huntress and widely known for her Sacred Arrow which stuns her victim with deadly precision. The arrow stuns longer when its fired from a farther distance. Mirana can bring down the stars with Starstorm to damage nearby enemies and an additional star to cast down on her one unfortunate target. Mounting with her trusted tiger Sagan, Mirana can Leap forward over a distance, to escape or chase, and enhancing her allies with a roar, increasing their attack and movement speed. Invoking the power of her moon goddess, Mirana uses her ultimate, Moonlight Shadow to cloak all allied heroes and herself with invisibility. At any time, Mirana and her allies can break out of their hiding with an ambush and fade into the shadows again during the duration of the spell. With an array of mighty and supportive skills, Mirana is a versatile heroine that can excel early in the game as a mobile ganker. She is not much heavily reliant on luxurious items but she can benefit from almost any item that gives her presence in the battlefield.

                                                                                              Mirana Is :


                                                                                         
                                                                                           Hero Stats


    Hero Abilities


                                                                                      Hero Skills (Arrow)

                                                                                            Item Build

Stanrting ( Rushing Bottle )

Starting ( Lane ) 
 
Early Game ( 0-10 min )
Core Items ( 15-20 min )
Late Game Items ( 40+ min )                
                                              
                                                                                    Hero Skills ( Hard Carry ) 
     

                                                   Item Build (Hard Carry )

Starting Build
Early Game ( 0-10 min )

Core Items ( 15-20 min )
Late Game ( 40+ min )


























Saturday, March 1, 2014

SF (Shadow Fiend) The Nevermore Complete Build

                                                                                     Shadow Fiend


Nevermore the Shadow Fiend is a ranged agility Hero possessing abilities that inflict superb burst damage from varying distances. Whether near or far, Shadow Fiend is able to release incredible offensive power, both physical and magical. Shadow Fiend's true power comes from the souls he takes, thus, he is more dangerous every time he kills. With enough souls, he can release all of the captured souls in a devastating burst, dealing more damage to enemies that are closer to him. Shadow Fiend is a carry who is powerful at all stages of the game, a trait most carries don't share. He can harass and conquer early game, set out and kill unsuspecting Heroes during the mid stages, and unleash more power and dominate other Heroes late game.

                                                                                            Hero  Stats


                                                                                                 Abilities

When Shadowraze is learned, three independent abilities will be given to Shadow Fiend, each one casting a Shadowraze at a specific distance in front of him. The cooldowns are not shared.


When Shadowraze is learned, three independent abilities will be given to Shadow Fiend, each one casting a Shadowraze at a specific distance in front of him. The cooldowns are not shared.



When Shadowraze is learned, three independent abilities will be given to Shadow Fiend, each one casting a Shadowraze at a specific distance in front of him. The cooldowns are not shared.

Denies, neutral creeps, wards, and buildings also provide bonus damage through Necromastery.The soul (with its 500 movement speed) must reach Nevermore before providing its bonus damage. The more souls Shadow Fiend has, the more powerful Requiem of Souls will be




Fully stacks with other armor reduction abilities and auras (like Amplify Damage, Gush, etc.)













The amount of damage dealt is related to the number of souls captured with Necromastery.Requiem of Souls generates damaging lines around Nevermore, 1 per 2 souls stored, for a maximum of 18 lines.The closer the targeted unit is, the greater the number of lines hit it.Reduces both movement speed and attack damage of units in a 675 radius.This ability can give full damage if Shadow Fiend is in the very centre of the body of the enemy by using Shadow Blade or Phase Boots.This ability breaks invisibility a short time before it's released. When using Shadow Blade Shadow Fiend will not get revealed during the cast time. (Does not work with "Invisibility Rune"

                                                  








                                                                                                      Hero Skills ( If the enemy is better then you with damage and last hits )


                                                                                              Item Build

Starting Items                                                                                                                                        Starting - rushing bottle






Early Game (0-10 min)





Core Items (15-20 min)





Late Game (40+ min)
 

                                                                                    Hero Skills (Increase DPS)



                                                                                            Item Build

Starting Items





Early Game (0-10 min)





Core Items (15-20 min)





Late Game (40+ min)











Wednesday, February 26, 2014

Timbersaw The Goblin Shredder Complete Build

                                                                                        Timbersaw


Rizzrack the Timbersaw is a melee Strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to Reactive Armor, and when surrounded by favorable terrain he can be extremely hard to pin down and kill. In addition to this, most of his spells deal pure damage, unreduced by magic resistance or armor. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their movement speed and attributes

                                                                                         Hero Stats


                                                                                                Hero Abilities

 Stat reduction lasts for 7 seconds.
Can be used while channeling.
The chain travels at a speed of 1600/2000/2400/2800The chain looks for a tree in a 90 unit radius of the target.The latch range for a tree is 50 units greater than the cast range at all levels.Destroys the target tree once you arriveCan be used to pull yourself across impassable terrain.Always casts to its maximum range in the targeted direction. Timber Chain can be interrupted by stuns, but damage is dealt in small area near hero
Any attacks from heroes, creeps and towers trigger this ability.The armor and HP regen buff is applied at the beginning of the attack
Chakram returns to you if you go more than 2000 units away. Destroys trees.The Chakram travels at a speed of 900. Passthrough damage may only be dealt to the same target once in each direction. In other words, a target can only take the initial 100/140/180 damage from Chakram once, no matter how many times they enter or leave the AoE. However, the moment the return is activated, that target becomes valid for another instance of 100/140/180 damage if Chakram touches it

                                                                          










                                                                                               Hero Skills


                                                                                                  Item Build

Starting Items





Early Items (0-10 min)






 Core Items (15-20 min)






Late Game (40+ min)







Tuesday, February 25, 2014

Anti-Mage Complete Build

                                                                                         Anti-Mage


Anti-Mage is a fast melee Agility Carry with an emphasis on disabling and killing high-mana enemies. He has notably high agility and low base attack time, giving him high damage and scaling with his basic attacks. His signature ability is Mana Break, a passive attack modifier that makes him a huge threat to mana-reliant heroes, mainly Intelligence-based casters. In addition to granting substantial bonus damage on each attacks, its mana burn sets enemies up to be devastated by his ultimate ability, Mana Void. Blink is a highly versatile ability that allows Anti-Mage to instantly teleport short distances, thereby allowing him to escape, chase, and even farm with ease. Combined with his high base movement speed, this makes Anti-Mage a highly mobile hero at all points in the game. Spell Shield greatly increases Anti-Mage's magic resistance, allowing him to sustain more damage from enemy casters. Finally, Mana Void finishes off targets after their mana has been burnt, inflicting heavy damage to both the target and enemies surrounding the target. The damage Mana Void can potentially deal scales extremely well into the late game, as enemies' mana pools only grow larger over time. His naturally fast basic attacks combined with his powerful abilities make him extremely dangerous in the late game, allowing him to devastate enemies with ease if he is allowed to farm as a hard carry.

                                                                                         Hero Stats  


                                                                                              Abilities

Mana Burn is blocked by magic immunity
You can lifeleech the damage dealt by this skill with a Lifesteal aura
Can deal up to 17/24/31/38 damage per hit 
You can use Blink to dodge incoming projectiles.
Blink has a 0.4 seconds teleportation delay. The in game tooltip is in error and clicking beyond the range of the ability will still use the maximum range of the blink as of this writing
Stacks with magic resistance items.Total hero magic resistance for Spell shield at each level is 44.5%/50.5%/56.5%/62.5%.
Stun goes through magic immunity.Has a casting delay of 0.3 seconds. Damage is calculated based on the primary target's mana, but applied to all enemies within the radius
                                                                                               Hero Skills


                                                                                                   Item Build

Starting Items 


Early Game (0-10 min)
 

Core Items (15-20 min) 
Late Game (40+ min)