Thursday, February 27, 2014

Juggernaut Complete Build !

                                                                                     Juggernaut


Yurnero the Juggernaut is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.
His skills grant invulnerability and magic immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.

                                                                                         Hero Stats 


                                                                                         Hero Abilities

Yurnero can move at current MS.This ability renders Yurnero magic immune and will dispel buffs, including Omnislash. Make sure to use items such as Phase Boots after activating Blade Fury.Sounds and animations may show Yurnero is auto-attacking, but the attacks will deal no damage. Meanwhile, the attacks can apply buffs and attack effect  if having any.This skill doesn't affect magic-immune units, but siege creeps and towers can be hit by normal attacks while using Blade Fury.
Items can be activated during Blade Fury (including channeled items, such as the Town Portal Scroll) and vice versa.Can deal up to 400/500/600/700 damage with an interval of .2 second.Silences Yurnero during the duration of the spell.
Can be controlled.Multiple healing wards don't stack.The Healing Ward won't heal mechanical units.Can be targeted by Decrepify.The unit is treated as a ward (structure) even though mobile for the purposes of modifiers.

Goes through magic immunity, both damage and a mini-stun to first target (type of which is physical).Each slash deals 175-250 damage, with an interval of 0.4 second. If target is alone, it will take 525-750/1050-1500/1575-2250 (1050-1500/1575-2250/2100-3000*) damage.Creeps are killed in one hit of omnislash. (except player-controlled units or ancients).Will continue to slash Ethereal units, but will not do any damage.If the target become invisible and there is no other nearby valid target, Omnislash ends prematurely.
Juggernaut can use items during Omnislash.Juggernaut gains flying vision in 200 radius for the duration of Omnislash.Juggernaut gains invulnerability and is not affected by Chronosphere.With enough attack speed, Juggernaut can attack with his own attack strength while jumping around. In these attacks, Juggernaut can place buffs and trigger chance effects. This is maxed at one normal attack per slash, at around 315 attack speed.The slashes can't be avoided by evasion. Any normal attacks made, however, can.The Omnislash buff is not applied until after the first hit. Juggernaut is completely invulnerable under the effects of the buff. Force Staff can end Omnislash if the target is pushed out of the 425 radius before the next check. For this to occur, Force Staff must be used at least 0.21 seconds before the next check, and even sooner if Juggernaut is in front of the target.

                                                                                         Hero Skills


                                                                                                Item Build

Starting Items




Early Game (0-10 min)

Core Items (15-20 min)




Late Game (40+ min)

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