Showing posts with label build. Show all posts
Showing posts with label build. Show all posts

Thursday, February 27, 2014

Juggernaut Complete Build !

                                                                                     Juggernaut


Yurnero the Juggernaut is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.
His skills grant invulnerability and magic immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.

                                                                                         Hero Stats 


                                                                                         Hero Abilities

Yurnero can move at current MS.This ability renders Yurnero magic immune and will dispel buffs, including Omnislash. Make sure to use items such as Phase Boots after activating Blade Fury.Sounds and animations may show Yurnero is auto-attacking, but the attacks will deal no damage. Meanwhile, the attacks can apply buffs and attack effect  if having any.This skill doesn't affect magic-immune units, but siege creeps and towers can be hit by normal attacks while using Blade Fury.
Items can be activated during Blade Fury (including channeled items, such as the Town Portal Scroll) and vice versa.Can deal up to 400/500/600/700 damage with an interval of .2 second.Silences Yurnero during the duration of the spell.
Can be controlled.Multiple healing wards don't stack.The Healing Ward won't heal mechanical units.Can be targeted by Decrepify.The unit is treated as a ward (structure) even though mobile for the purposes of modifiers.

Goes through magic immunity, both damage and a mini-stun to first target (type of which is physical).Each slash deals 175-250 damage, with an interval of 0.4 second. If target is alone, it will take 525-750/1050-1500/1575-2250 (1050-1500/1575-2250/2100-3000*) damage.Creeps are killed in one hit of omnislash. (except player-controlled units or ancients).Will continue to slash Ethereal units, but will not do any damage.If the target become invisible and there is no other nearby valid target, Omnislash ends prematurely.
Juggernaut can use items during Omnislash.Juggernaut gains flying vision in 200 radius for the duration of Omnislash.Juggernaut gains invulnerability and is not affected by Chronosphere.With enough attack speed, Juggernaut can attack with his own attack strength while jumping around. In these attacks, Juggernaut can place buffs and trigger chance effects. This is maxed at one normal attack per slash, at around 315 attack speed.The slashes can't be avoided by evasion. Any normal attacks made, however, can.The Omnislash buff is not applied until after the first hit. Juggernaut is completely invulnerable under the effects of the buff. Force Staff can end Omnislash if the target is pushed out of the 425 radius before the next check. For this to occur, Force Staff must be used at least 0.21 seconds before the next check, and even sooner if Juggernaut is in front of the target.

                                                                                         Hero Skills


                                                                                                Item Build

Starting Items




Early Game (0-10 min)

Core Items (15-20 min)




Late Game (40+ min)

Wednesday, February 26, 2014

Timbersaw The Goblin Shredder Complete Build

                                                                                        Timbersaw


Rizzrack the Timbersaw is a melee Strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to Reactive Armor, and when surrounded by favorable terrain he can be extremely hard to pin down and kill. In addition to this, most of his spells deal pure damage, unreduced by magic resistance or armor. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their movement speed and attributes

                                                                                         Hero Stats


                                                                                                Hero Abilities

 Stat reduction lasts for 7 seconds.
Can be used while channeling.
The chain travels at a speed of 1600/2000/2400/2800The chain looks for a tree in a 90 unit radius of the target.The latch range for a tree is 50 units greater than the cast range at all levels.Destroys the target tree once you arriveCan be used to pull yourself across impassable terrain.Always casts to its maximum range in the targeted direction. Timber Chain can be interrupted by stuns, but damage is dealt in small area near hero
Any attacks from heroes, creeps and towers trigger this ability.The armor and HP regen buff is applied at the beginning of the attack
Chakram returns to you if you go more than 2000 units away. Destroys trees.The Chakram travels at a speed of 900. Passthrough damage may only be dealt to the same target once in each direction. In other words, a target can only take the initial 100/140/180 damage from Chakram once, no matter how many times they enter or leave the AoE. However, the moment the return is activated, that target becomes valid for another instance of 100/140/180 damage if Chakram touches it

                                                                          










                                                                                               Hero Skills


                                                                                                  Item Build

Starting Items





Early Items (0-10 min)






 Core Items (15-20 min)






Late Game (40+ min)







Drow Ranger Complete Build

                                                                                       Drow Ranger
 

Traxex the Drow Ranger is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry who, though lacking survivability, provides a worthwhile contribution through her damage alone. The Drow Ranger can be extremely powerful at any given point in the game.
As an agility hero, Traxex's damage is based largely off her auto attacks and is among the greatest largely due to the massive amounts of agility she gains from her passive ultimate, Marksmanship. The Drow Ranger also adds ranged damage to teammates with her global Precision Aura. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Gust and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps' attention. Gust is a great counter to enemy spellcasters as well as melee heroes as Gust pushes heroes away from Drow and prevents them from casting spells, who might threaten her life in battles. Position is of utmost importance as Traxex is quite vulnerable in close combat and the agility bonus from Marksmanship is removed when enemies come near her. This means she struggles against melee heroes with high mobility, such as Anti-Mage and Faceless Void.

                                                                                           Drow Stats                                  


                                                                                           Abilities

 Can be set to Blocked by Magic Immunity.Can be purged.
 Knockback is inversely proportional to travel range, 350 at closest, 0 at 900.Blocked by Magic Immunity.Can be purged
 Using the active applies the aura to creeps that exist at the point of activation. Allied ranged creeps that spawn or are controlled during the 30s do not receive the aura














                                                                                                                                                                    Drow Skills 


                                                                                   Item Build(Standard)

Starting Items
Early Game (0-10 min)
 Core Items (15-20 min)






Late Game (40+ min)









                                                                       Item Build ( Increase DPS)

Starting Items





Early Game (0-10 min)





Core Items (15-20 min)







Late Game (40+ min)