Monday, February 24, 2014

Kunkka Complete Build

                                                                                               Kunkka

 Kunkka is a versatile melee Strength hero built with an arsenal of powerful area-of-effect spells. Two of his active spells are nukes that have long reaction time, but can disable and disrupt the enemies' position. He is mostly played as a carry or an initiator or even a spell nuker. He is known for his Tidebringer sword, which magically gives him the ability to cleave a large area around him on his attack with heavy potential damage on his next attack, which refreshes at a given period of time. Torrent calls upon the element of water to rise and burst out, dealing damage, disabling them up high, and slowing them on impact. There's a delay on this skill before it activates, so Kunkka must be wise in using this ability. X Marks the Spot targets any hero or Admiral himself to be marked on their current position, and after a few seconds delay, instantly returns to the marked spot. Useful in setting up tricky spells, escape prevention, or even saving allies, X Marks the Spot makes the Admiral a great battle strategist. His ultimate lets him summon a Ghost Ship, which travels on ground, until it crashes a set distance away, stunning and damaging enemy armies on that location. The Ghost Ship also bolsters allies with Kunkka's Rum, granting them bonus movement speed and numbness to damage. Ghost Ship is difficult to land, due to the fixed distance of its cast point and the crash site of the ship. However, a good Ghost Ship absolutely cripples an enemy team. Capable of inflicting high burst damage with his spells, controlling their position while able to survive the mayhem when his spells are used properly, Kunkka is a mighty offensive team fighter, built with strong physical and magical damage output, who can indeed turn the tide of a battle.

                                                                                        Kunkka's Stats     


                                                                                                  Abilities 

The delay is 2 seconds at all 4 lvl's
The units witch is tossed in the air will be stunned
The units are disabled for 1.53 seconds at all levels
The casting can only be seen by allies






Cooldown is not activated on denies, so the damage bonus is maintained
Cooldown is wasted on attacking towers with no cleave effect
Cleaved damage is only reduced by armor type, not by armor value
















 After this spell has been cast, target will not return to the X after the duration ends
 Interrupts channeling spells.
Provides 400 ground vision around target














The boat has a movement speed of 650, taking it 3.07 seconds to reach the impact point
Kunkka turns to face the target point; the boat then spawns 1000 units behind Kunkka, travels forward, and finishes 1000 units ahead of Kunkka.Actual area of effect of ship's collision is larger than the boat itself. Damage dealt after Kunkka's rum wears off has the HP Removal damage type, and will not dispell any consumables and can never kill a hero.Damage dealt is not instant but overtime and it's divided by the rum's duration.

                                                                                            


                                                                              







                                                         Hero Skills


                                                                                             Item Build
Starting Items





Early Game (0-10 min) (Phase or Power boots)





Core Items (15-20 min)





Late Game (40+ min)






No comments:

Post a Comment