Showing posts with label annoying. Show all posts
Showing posts with label annoying. Show all posts

Monday, February 24, 2014

Kunkka Complete Build

                                                                                               Kunkka

 Kunkka is a versatile melee Strength hero built with an arsenal of powerful area-of-effect spells. Two of his active spells are nukes that have long reaction time, but can disable and disrupt the enemies' position. He is mostly played as a carry or an initiator or even a spell nuker. He is known for his Tidebringer sword, which magically gives him the ability to cleave a large area around him on his attack with heavy potential damage on his next attack, which refreshes at a given period of time. Torrent calls upon the element of water to rise and burst out, dealing damage, disabling them up high, and slowing them on impact. There's a delay on this skill before it activates, so Kunkka must be wise in using this ability. X Marks the Spot targets any hero or Admiral himself to be marked on their current position, and after a few seconds delay, instantly returns to the marked spot. Useful in setting up tricky spells, escape prevention, or even saving allies, X Marks the Spot makes the Admiral a great battle strategist. His ultimate lets him summon a Ghost Ship, which travels on ground, until it crashes a set distance away, stunning and damaging enemy armies on that location. The Ghost Ship also bolsters allies with Kunkka's Rum, granting them bonus movement speed and numbness to damage. Ghost Ship is difficult to land, due to the fixed distance of its cast point and the crash site of the ship. However, a good Ghost Ship absolutely cripples an enemy team. Capable of inflicting high burst damage with his spells, controlling their position while able to survive the mayhem when his spells are used properly, Kunkka is a mighty offensive team fighter, built with strong physical and magical damage output, who can indeed turn the tide of a battle.

                                                                                        Kunkka's Stats     


                                                                                                  Abilities 

The delay is 2 seconds at all 4 lvl's
The units witch is tossed in the air will be stunned
The units are disabled for 1.53 seconds at all levels
The casting can only be seen by allies






Cooldown is not activated on denies, so the damage bonus is maintained
Cooldown is wasted on attacking towers with no cleave effect
Cleaved damage is only reduced by armor type, not by armor value
















 After this spell has been cast, target will not return to the X after the duration ends
 Interrupts channeling spells.
Provides 400 ground vision around target














The boat has a movement speed of 650, taking it 3.07 seconds to reach the impact point
Kunkka turns to face the target point; the boat then spawns 1000 units behind Kunkka, travels forward, and finishes 1000 units ahead of Kunkka.Actual area of effect of ship's collision is larger than the boat itself. Damage dealt after Kunkka's rum wears off has the HP Removal damage type, and will not dispell any consumables and can never kill a hero.Damage dealt is not instant but overtime and it's divided by the rum's duration.

                                                                                            


                                                                              







                                                         Hero Skills


                                                                                             Item Build
Starting Items





Early Game (0-10 min) (Phase or Power boots)





Core Items (15-20 min)





Late Game (40+ min)






Tuesday, February 18, 2014

Top Annoying Heroes

Hello guys! Today I'll talk about most annoying heroes of DotA2 :)

                Now lets start with Riki

Riki: The king of invisible heroes. His ultimate can permanently turn him invisible. He also has a purple smoke move that can silence you. Simply walk out of the smoke to get rid of the status effect. Read the invisible hero section for how to get rid of him.
Here is the link with explanation of "HOW TO DEAL WITH INVISIBLE HEROES" >>>CLICK HERE<<<



                                                                                   

 Kunkka:He is a tank/carry hero and he really bother with the second spell
To escape that try to get out of that range and just read this: on his 1st lvl her spell is 500 range and 13 second cd (if you don't know what is cd check out >>here<<  )so you can farm 10 seconds then you get back for 2 second when he attack on his 2nd lvl on second spell his cd is 10 sec. so you farm like 7/8 then you go back just to take exp.On 3rd lvl on second spell his cd is 7 sec so you farm 5 second then get back and on his 4th lvl on second spell his cd is 4 sec. you farm like 2/3 sec get back wait he attack the you farm again !;) 


Axe’s Battle Hunger: This move does damage over time (you will have a bull head above you when it’s active). However, you can get rid of it if you get the last hit on something, whether it be a hero, enemy creep, or even denying a friendly creep.





Keeper of the Light: He has a move that can demolish creep waves and do a TON of damage to you. However, it is easy to know when its coming and fairly easy to dodge. Keeper also cannot take a lot of damage, so if you catch him off guard, he can’t do much.This is a channeled spell The range on this is absurdly long, and it can do massive damage early in the game. Now to escape that you should place a wards so you can see him when he is casting then you can easily escape :)

 



 Silencer’s Curse of the Silent/Last Word: Curse of the Silent saps your health and mana, but can preemptively go away by casting a spell. Silencer will combo this with Last Word, which cause you to take damage and be silence if you cast a spell. If you don’t cast one, you will still take damage, and also be disarmed which means you can’t even auto attack. Heroes with spammable spells are good at avoiding this damage, and making Silencer waste his mana.

 Templar Assasin:Psi blades slice through the attacked unit, spilling and damaging enemy units directly behind it, while gaining bonus attack range.Now to escape that you need to stay away of the creep he attacking .






Weaver: He is A really annoying hero, witch uses his second spell to escape, harras, farm, and dodge spells. So to avoid that you should buy sentry wards and lace them so when he comes you can see him, and then u can attack or avoid him.