Saturday, February 22, 2014

Earthshaker Complete Build

EARTHSHAKER



 Earthshaker is a melee Strength Hero with several area of effect disables, commonly played as a ganker initiator and support Unlike most Strength heroes, he is played more like an Intelligence caster hero and is almost entirely reliant on his spells to inflict heavy damage. His Fissure is a versatile spell that affects enemies in a line, used to stun, inflict decent damage, and create an impassable wall of earth for a significant duration. Good usage of this can cut off chokepoints, leaving enemies with no escape routes or preventing them from chasing after endangered allies. Enchant Totem massively boosts his attack damage for one attack, and has a very short cooldown. Aftershock lets the Earthshaker deal additional damage and stun in a small area around him everytime he uses one of his spells, and combos particularly well with Enchant Totem. Earthshaker's heavy AoE-centric kit is most powerful when his enemies are in large numbers and in close proximity. With his Echo Slam, he can deal heavy damage to clusters of enemies. All of Earthshaker's spells (with the exception of his ultimate
) have a long casting animation, but with proper positioning, an adept Earthshaker can wreak havoc with his area-of-effect spells. Blink Dagger is an essential item for Earthshaker to be able to properly land Echo Slam within a cluster of enemies. At the same time, because of the high mana costs of his spells, he needs some form of mana sustenance. With his tremendous seismic power, the Earthshaker is never one that should be taken lightly even when he is heavily outnumbered.
                                                                                Eartshaker's Stats

                                                                                 Abilities





































































                                                                               Hero Skills (Support)


                                                                            Item Build (Support)
Starting Items




Early Game Items





Core Items




Late Game 







                                                              Hero Skills (Carry)




                                                   Item Build (Carry)

Starting Items





Early Game (0-10 min, (0-8 min for hand of midas, if not make mana boots))





Core Items (15-20 min)

Late Game (40+ min) (shadow blade or mkb ;))