Sunday, February 16, 2014


Hello again :) Today I'll recommend you heroes for beginners.

                                                              Beginner ?! - You should read this!
This section is always controversial because people have their own opinions on who is best for beginners. Some say “just play who you want” but it is clear that some heroes require more knowledge and specific aspects than others. Playing a difficult hero or a hero that you cannot contribute with may make you disinterested in the game. Here are TEN heroes I recommend when first playing, in no specific order.

Drow: The 1 of the best hero for beginners
She has much attack with her ultimate and she can do a lot of damage
Spells: Frost Arrows
Adds a freezing effect to Drow's attacks, slowing enemy movement. Lasts 1.5 seconds on Heroes, and 7 seconds on creeps. Frost Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier.

Gust: Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close they are to you. 
Precision Aura: Adds bonus damage to the physical attack of allied Hero units on the map based on a percentage of Drow's agility. Affects creeps for 30 seconds when cast. 
Marksmanship: Drow's experiences in battle improve her accuracy and effectiveness in combat, providing a passive bonus to Agility. Grants no bonus if there are enemy heroes within a 400 AoE.

Lich: Lich has fast movement speed.His spells allow you to not only get in some kills, but also give your team advantages to succeed as well.
Spells: Frost Blast 
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target takes the most damage.
Ice Armor: Creates a shield around the target friendly unit, which adds armor and slows attacking melee units. Lasts 40 seconds.
Sacrifice: Sacrifices a friendly creep and converts its current HP into mana for Lich.
Chain Frost: Releases an orb of frost that bounces up to 10 times, slowing and damaging enemy units. The first target is mini-stunned.

Sven: “Wait, isn’t he a carry? And didn’t you say don’t start with carries?” Sven got a massive buff recently, which means he can potentially be a carry, but he is very flexible. He has a stun that hits multiple people which does a lot of damage and AOE stuns are useful ALL THE TIME.
Spells: Storm Hammer
Sven unleashes his magical gauntlet that deals damage and stuns enemy units.
Great Cleave: Sven strikes with great force, cleaving all nearby enemy units with his attack.Cleave damage on non-primary targets is not reduced by armor values.
Warcry: Sven's Warcry heartens his allies for battle, increasing their movement speed and armor. Lasts 7 seconds.
God's Strength: Sven channels his rogue strength, granting bonus damage for 25 seconds.

Lion: Lion’s ultimate is one of the most powerful single target spells in the game. If you just want to obliterate an enemy’s health bar, he’s your man. He also has a very good stun that can hit multiple heroes, which is always useful even if you are underleveled.
Spells: Earth Spike
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and will take damage when they fall.
Hex: Transforms an enemy unit into a harmless beast, with all special abilities disabled.
Mana Drain: CHANNELED - Absorbs the magical energies of a target enemy unit by taking mana from it every second.
Finger of Death: Rips at an enemy unit, trying to turn it inside-out. Deals massive damage.

Sand King: He has a stun that can hit multiple heroes, he can turn invisible to escape enemies, a passive that lets him do a lot of damage to creeps, which makes it easier to get gold, and his ultimate is incredibly powerful. Please note that the first part of his ult is channeled, so don’t move him until AFTER the shockwaves start coming out.
Spells: Burrowstrike
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
Sand Storm:  CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.
Caustic Finale: Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage.
Epicenter: CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

Tidehunter: HE HAS THE BEST ULTIMATE TAKE THAT ENIGMA. Just get close to everyone, hit R, boom you became a hero. His gush move is also does good damage and slows the enemy drastically.
Spells: Gush
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds.
Kraken Shell: Creates a thick armor shell that reduces physical damage and removes negative buffs when damage received reaches a critical threshold. Kraken Shell does not stack with items that provide Damage Block.
Anchor Smash: Tidehunter swings his mighty anchor to damage nearby enemies and reduce their base attack damage.
Ravage: Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

Vengeful Spirit: She excels at making the enemies weaker and her teammates stronger. She has a good single target stun (an attack that immobilizes the enemy), and her other attacks buff your friends and debuff your enemies. Her ult, Swap, switches you with an enemy hero.
Spells: Magic Missile
Fires a magic missile at an enemy unit, stunning and dealing damage.

Wave of Terror: Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giving vision of the path.
Vengeance Aura: Vengeful Spirit's presence increases nearby friendly units' physical damage.
Nether Swap: Instantaneously swaps positions with a target Hero, friend or enemy.

 Ogre Magi: This guy doesn’t require a whole lot of items, and his stun can be absolutely devastating. He is very luck based, but hey, everyone could use a bit of luck.
Spells: Fireblast
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target. 
Ignite: Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Bloodlust: Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.
Multi Cast: Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast. Increases Fireblast's mana cost and decreases its cooldown, increases cast range and adds an area of effect to Ignite and reduces Bloodlust's cooldown and gives it a chance to cast on random allies around Ogre Magi.

Viper is a ranged agility Hero who can function as an excellent ganker and carry due to his slowing auto-attacks and his low cooldown ultimate
Spells: Poison Attack
Intensifies Viper's venom, adding an effect to his normal attack that slows attack and movement speed while dealing damage over time. 

Nethertoxin: Nethertoxin causes Viper's normal attack to deal bonus damage to units based on how much health they are missing. The bonus damage doubles for each 20% of health missing from the target. Nethertoxin deals half damage to creeps and buildings.
Corrosive Skin: Viper exudes an infectious toxin that damages and slows any enemy that damages it. The acid exudate also increases Viper's resistance to spells.
Viper Strike: Viper slows the targeted enemy unit's movement and attack speed while also dealing poison damage over time. The slowing effect reduces over the duration of the poison.

Sniper is a ranged agility hard carry who excels at dealing heavy damage at an incredible range. His third ability, Take Aim, allows him to deal high DPS at a safe distance, and avoiding damage as he is relatively frail
Spells: Shrapnel
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. 
Headshot: Sniper increases his accuracy, giving a chance to deal extra damage and mini-stun.
Take Aim: Extends the attack range of Sniper's rifle.
Assassinate: Sniper locks onto a target enemy unit, and after 1.7 seconds, fires a devastating shot that deals damage at long range.