Showing posts with label abilities. Show all posts
Showing posts with label abilities. Show all posts

Wednesday, February 26, 2014

Timbersaw The Goblin Shredder Complete Build

                                                                                        Timbersaw


Rizzrack the Timbersaw is a melee Strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to Reactive Armor, and when surrounded by favorable terrain he can be extremely hard to pin down and kill. In addition to this, most of his spells deal pure damage, unreduced by magic resistance or armor. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their movement speed and attributes

                                                                                         Hero Stats


                                                                                                Hero Abilities

 Stat reduction lasts for 7 seconds.
Can be used while channeling.
The chain travels at a speed of 1600/2000/2400/2800The chain looks for a tree in a 90 unit radius of the target.The latch range for a tree is 50 units greater than the cast range at all levels.Destroys the target tree once you arriveCan be used to pull yourself across impassable terrain.Always casts to its maximum range in the targeted direction. Timber Chain can be interrupted by stuns, but damage is dealt in small area near hero
Any attacks from heroes, creeps and towers trigger this ability.The armor and HP regen buff is applied at the beginning of the attack
Chakram returns to you if you go more than 2000 units away. Destroys trees.The Chakram travels at a speed of 900. Passthrough damage may only be dealt to the same target once in each direction. In other words, a target can only take the initial 100/140/180 damage from Chakram once, no matter how many times they enter or leave the AoE. However, the moment the return is activated, that target becomes valid for another instance of 100/140/180 damage if Chakram touches it

                                                                          










                                                                                               Hero Skills


                                                                                                  Item Build

Starting Items





Early Items (0-10 min)






 Core Items (15-20 min)






Late Game (40+ min)







Tuesday, February 25, 2014

Anti-Mage Complete Build

                                                                                         Anti-Mage


Anti-Mage is a fast melee Agility Carry with an emphasis on disabling and killing high-mana enemies. He has notably high agility and low base attack time, giving him high damage and scaling with his basic attacks. His signature ability is Mana Break, a passive attack modifier that makes him a huge threat to mana-reliant heroes, mainly Intelligence-based casters. In addition to granting substantial bonus damage on each attacks, its mana burn sets enemies up to be devastated by his ultimate ability, Mana Void. Blink is a highly versatile ability that allows Anti-Mage to instantly teleport short distances, thereby allowing him to escape, chase, and even farm with ease. Combined with his high base movement speed, this makes Anti-Mage a highly mobile hero at all points in the game. Spell Shield greatly increases Anti-Mage's magic resistance, allowing him to sustain more damage from enemy casters. Finally, Mana Void finishes off targets after their mana has been burnt, inflicting heavy damage to both the target and enemies surrounding the target. The damage Mana Void can potentially deal scales extremely well into the late game, as enemies' mana pools only grow larger over time. His naturally fast basic attacks combined with his powerful abilities make him extremely dangerous in the late game, allowing him to devastate enemies with ease if he is allowed to farm as a hard carry.

                                                                                         Hero Stats  


                                                                                              Abilities

Mana Burn is blocked by magic immunity
You can lifeleech the damage dealt by this skill with a Lifesteal aura
Can deal up to 17/24/31/38 damage per hit 
You can use Blink to dodge incoming projectiles.
Blink has a 0.4 seconds teleportation delay. The in game tooltip is in error and clicking beyond the range of the ability will still use the maximum range of the blink as of this writing
Stacks with magic resistance items.Total hero magic resistance for Spell shield at each level is 44.5%/50.5%/56.5%/62.5%.
Stun goes through magic immunity.Has a casting delay of 0.3 seconds. Damage is calculated based on the primary target's mana, but applied to all enemies within the radius
                                                                                               Hero Skills


                                                                                                   Item Build

Starting Items 


Early Game (0-10 min)
 

Core Items (15-20 min) 
Late Game (40+ min)

Monday, February 24, 2014

Kunkka Complete Build

                                                                                               Kunkka

 Kunkka is a versatile melee Strength hero built with an arsenal of powerful area-of-effect spells. Two of his active spells are nukes that have long reaction time, but can disable and disrupt the enemies' position. He is mostly played as a carry or an initiator or even a spell nuker. He is known for his Tidebringer sword, which magically gives him the ability to cleave a large area around him on his attack with heavy potential damage on his next attack, which refreshes at a given period of time. Torrent calls upon the element of water to rise and burst out, dealing damage, disabling them up high, and slowing them on impact. There's a delay on this skill before it activates, so Kunkka must be wise in using this ability. X Marks the Spot targets any hero or Admiral himself to be marked on their current position, and after a few seconds delay, instantly returns to the marked spot. Useful in setting up tricky spells, escape prevention, or even saving allies, X Marks the Spot makes the Admiral a great battle strategist. His ultimate lets him summon a Ghost Ship, which travels on ground, until it crashes a set distance away, stunning and damaging enemy armies on that location. The Ghost Ship also bolsters allies with Kunkka's Rum, granting them bonus movement speed and numbness to damage. Ghost Ship is difficult to land, due to the fixed distance of its cast point and the crash site of the ship. However, a good Ghost Ship absolutely cripples an enemy team. Capable of inflicting high burst damage with his spells, controlling their position while able to survive the mayhem when his spells are used properly, Kunkka is a mighty offensive team fighter, built with strong physical and magical damage output, who can indeed turn the tide of a battle.

                                                                                        Kunkka's Stats     


                                                                                                  Abilities 

The delay is 2 seconds at all 4 lvl's
The units witch is tossed in the air will be stunned
The units are disabled for 1.53 seconds at all levels
The casting can only be seen by allies






Cooldown is not activated on denies, so the damage bonus is maintained
Cooldown is wasted on attacking towers with no cleave effect
Cleaved damage is only reduced by armor type, not by armor value
















 After this spell has been cast, target will not return to the X after the duration ends
 Interrupts channeling spells.
Provides 400 ground vision around target














The boat has a movement speed of 650, taking it 3.07 seconds to reach the impact point
Kunkka turns to face the target point; the boat then spawns 1000 units behind Kunkka, travels forward, and finishes 1000 units ahead of Kunkka.Actual area of effect of ship's collision is larger than the boat itself. Damage dealt after Kunkka's rum wears off has the HP Removal damage type, and will not dispell any consumables and can never kill a hero.Damage dealt is not instant but overtime and it's divided by the rum's duration.

                                                                                            


                                                                              







                                                         Hero Skills


                                                                                             Item Build
Starting Items





Early Game (0-10 min) (Phase or Power boots)





Core Items (15-20 min)





Late Game (40+ min)






Tiny Complete Build


                                                                                                         Tiny
   

Tiny is a melee Strength hero with powerful ganking and killing potential. Although he starts off vulnerable in lane with his pitiful mana pool and almost non-existent armor, with a few levels, he gets considerably stronger. His killing power in the early and midgame comes from comboing his two active abilities. Avalanche engulfs an area in a wave of stones, dealing respectable damage and stunning enemies. Toss allows Tiny to pick up a random unit near himself and launch it at the designated location, dealing damage to all enemies at the location as well as additional damage to the thrown unit if an enemy. It can be used to displace an ally within the enemy team, but is mostly used on enemies themselves to deliver massive damage. If chained immediately with Avalanche, it will also double the damage the target takes from Avalanche, allowing Tiny to easily dispatch fragile enemy heroes in a matter of seconds. Although his nuking potential with his two active abilities is already considerable, his passives, Craggy Exterior and Grow turn Tiny into a formidable physical combatant as well. Craggy Exterior provides Tiny with some much needed armor, and gives him a chance to stun enemies that attack him from too close, making Tiny a potent counter to fast-attacking melee heroes. Grow increases Tiny's size and provides him a massive boost to his attack damage, movespeed, and Toss damage, at the cost of some attack speed. Aghanim's Scepter is an almost essential item on Tiny since it allows him to permanently equip a tree, giving him extra attack range as well as a powerful cleaving attack. Although Tiny initially lives up to his name by starting off small and weak, much like an avalanche, he quickly grows in size and strength until he becomes a hulking behemoth with enormous health and damage output.

                                                                                         Tiny's Stats

                                                                                                Abilities































                                                                                              Hero Skills


                                                                                            Item Build
Starting Items





Early Game (0-10 min)





Core Items (Dagger + Tp + Hyperstone or MoM) (15-20 min)






Late Game (30/40+)


Sunday, February 23, 2014

Sven Complete Build

                                                                                       Sven


 Sven is a versatile melee strength Hero with superior physical power yet is coupled with various abilities that provide various utility. He can fulfill various roles, but is often played as a semi-carry due to his high utility even without items. He possess a versatile arsenal, from shouts that grant armor both for escaping and pushing to throwable gauntlets that disorient enemies around the target unit. With enough items, Sven has the potential to be a strong late-game carry due to his ultimate which increases his damage and his passive which allows him to hit multiple targets at once

                                                                                         Sven's Stats

                                                                       Abilities

 



      Hero Skills


                                                                                              Item Build
Starting Items 



Early Game Items






Core Items





Late Game







Sven is weak vs                                                                                                        Sven is strong vs