Showing posts with label Videos. Show all posts
Showing posts with label Videos. Show all posts

Monday, February 24, 2014

Tiny Complete Build


                                                                                                         Tiny
   

Tiny is a melee Strength hero with powerful ganking and killing potential. Although he starts off vulnerable in lane with his pitiful mana pool and almost non-existent armor, with a few levels, he gets considerably stronger. His killing power in the early and midgame comes from comboing his two active abilities. Avalanche engulfs an area in a wave of stones, dealing respectable damage and stunning enemies. Toss allows Tiny to pick up a random unit near himself and launch it at the designated location, dealing damage to all enemies at the location as well as additional damage to the thrown unit if an enemy. It can be used to displace an ally within the enemy team, but is mostly used on enemies themselves to deliver massive damage. If chained immediately with Avalanche, it will also double the damage the target takes from Avalanche, allowing Tiny to easily dispatch fragile enemy heroes in a matter of seconds. Although his nuking potential with his two active abilities is already considerable, his passives, Craggy Exterior and Grow turn Tiny into a formidable physical combatant as well. Craggy Exterior provides Tiny with some much needed armor, and gives him a chance to stun enemies that attack him from too close, making Tiny a potent counter to fast-attacking melee heroes. Grow increases Tiny's size and provides him a massive boost to his attack damage, movespeed, and Toss damage, at the cost of some attack speed. Aghanim's Scepter is an almost essential item on Tiny since it allows him to permanently equip a tree, giving him extra attack range as well as a powerful cleaving attack. Although Tiny initially lives up to his name by starting off small and weak, much like an avalanche, he quickly grows in size and strength until he becomes a hulking behemoth with enormous health and damage output.

                                                                                         Tiny's Stats

                                                                                                Abilities































                                                                                              Hero Skills


                                                                                            Item Build
Starting Items





Early Game (0-10 min)





Core Items (Dagger + Tp + Hyperstone or MoM) (15-20 min)






Late Game (30/40+)


Saturday, February 15, 2014

DotA 2 - 7 Most Important Things How Not To Be Noob

Hello again guys in this post I'll tell you about most important things how not to be noob.

1.The First Thing Is : NEVER FEED

 A player who "feeds" the enemy team gold and experience by getting killed a lot .

 2.HELP YOUR TEAM

You can save your team when they running and you can give an enemy stun so your team will be safely

3.IF YOU PICK FIRST PICK WHATEVER YOU WANT IF YOU PICK 4th AND LAST PICK WHATEVER NEEDS TO TEAM

That means if nobody of your team picked a hero character you can play witch hero you want carry support tank etc.

BUT if you pick 4th and last you need to pick whatever needs for your team :) Ex. if someone pick anti mage (carry) spectre (carry) pudge(midder) the last one and 4th need to be supports because if the team don't have support like anti mage spectre pudge phatom assasin and alchemist your chance to lose is 80% .If you pick 2 supports like : crystal maiden and shadow demon your chance to win is 50-50%

4.What you need to be a good support


- Never steel kills!!! if some carry can kill enemy hero you don't need to kill it just let the carry hero kill 
-Never steel creeps ! 
-Buy courier on start of the game! That will help your team a lot especially the one who is Mid
-Do some stack and pulls !
-Upgrade the courier when you will have money
-Buy some wards and place it
-Don't take the rune when some tank or carry of your team is close to that rune
-Buy sentry wards and deward a place
-Buy mekanism fastest you can
5. If you play carry take more kills and creeps as more as you can and don't lose too much experience-opposite you will fail the match
6.If you are mid go help bottom or top where needs help,gank a lot .. try to make more and more ganks
7.If you are mid check rune every 2 minutes ( 0/2/4/6/8/10..+2)











 



 

DotA 2 USEFUL Shortcuts

Hello again guys.This post will be for some shortcuts like : Go B , Pick CM , DK , BS , CK , GLHF , GG etc..

Now Most USEFUL shortcuts:
AA - Initialism of Ancient Apparition. 
 AM - Initialism of Anti-Mage                                   
 
AoE - Initialism for area of effect. It refers to a spell or attack that affects a large area instead of just a single unit. Also used to refer to the range of an area of effect attack, e.g. "500 AoE" refers to the area 500 units, in radius, around the target point.
B - Abbreviation for Back. Used to call for a retreat. A player saying "b" is usually suggesting that everyone pull back. 
 
BKB - Initialism for Black King Bar, an item that grants magic immunity. 
 
 
Bot or Bottom - Refers to the bottom lane of the map. 
 
 
Carry - A type of hero which can overpower the enemy team in the late game. These Heroes usually require large amounts of gold and experience in order to be successful.
CK - Initialism of Chaos Knight. 
 
CM - Initialism of Crystal Maiden. 
 
CD - (CloolDown) A period of wait time before a spell, ability, or item power can be used again.
 
 
CW - Abbreviation for Clan War. Usually refers to a match between arranged teams. 
 
Deny - Killing your allied unit, hero or building, in order to prevent an enemy from gaining the gold and experience it gives. You can manually attack your own creeps if their health is below 50%, your own towers below if they are below 10%, and heroes affected by certain DoTs if they are below 25%. 

 

Farm or Farming - The process of slowly earning gold and experience by killing hostile creeps. This tactic is usually slow and tedious, but often required for Carries to reach their maximum
 potential. 
  

FB - Acronym for First Blood. 
                          
Feeder - A player who "feeds" the enemy team gold and experience by getting killed frequently. 
 
Gank - Abbreviation for Gang Kill. A strategy where a group of Heroes will try to kill one player by surprise.
GG - "Good game". Usually said by either teams when they are winning or losing and the match is either about to end, or the losing team has given up or accepted defeat
 
GLHF - "Good luck have fun". Usually said at the start of a game to encourage other players, or just for plain courtesy
 
Hard Carry - A carry hero, which scales incredibly well with items and requires a substantial amount of farm to be effective. Examples of this are Anti-Mage,Phantom Assasin,Phantom Lancer , Spectre 
Jungling - The process of killing creeps in the woods between lanes. 
 
LH - Last Hit.When the creep or enemyunit or natural creep is on low hp you attack them and killed
That means LH
KotL -  Ezalor, the Keeper of the Light. 
 
Mid - The middle of the three lanes in the map. 
 
Miss - Mentions that a particular Hero has gone missing and is probably setting up for a Gank, e.g.  "Earthshaker miss" means that Earthshaker isn't hvisible to te team. 
 
Necro - may refer to Necrophos or the Necronomicon. Rarely used to refer to Visage, the Necro'lic.
 
Nuke - A spell whose purpose is to deal a large amount of damage immediately.Ex of nukers : Lina , Lion , Shadow Fiend , Zeus , Nyx , Bonty Hunter, Tinker , Death Prophet , Riki , Visage , Skywrith Mage
 
OOM - Out of mana, indication that you're unable to cast any more spells because you're out of mana.

PotM - Mirana, the Priestess of the Moon
.
Pull or PullingA - technique where a hero gets the attention of a hostile unit to draw them away or force them to follow.
Rax  - Abbreviation for Barracks.
 
Roshan or Rosh - Roshan is a difficult-to-kill neutral creep that drops the Aegis of the Immortal when killed. Spawns at the beginning of the game, respawns 8-11 minutes after it is killed.
 
Safe lane - See Long lane.
 
Silence - An ability that prevents the target from using Skills and certain Abilities.
 
SK - Abbreviation for Sand King, Skeleton King and/or Soul Keeper (the last two now called Wraith King and simply Terrorblade in Dota 2). 
 
Solo - Being the only hero on the lane. A player may call for "solo" to prevent other players from interrupting or farming in their lane.
SS - See miss. Mentions that a particular Hero has gone missing and is probably setting up for a Gank, e.g. "Earthshaker ss" means that Earthshaker isn't visible to the team.
 
Stacking - A technique which allows several groups of neutral creeps to spawn at once. 
 
Support - A Hero whose primary function is to help their own team through heals, buffs, and detection, or sabotaging the enemy team through disables, slows, or debuffs.
Tank - A Hero that can take a lot of damage and abuse before dying. See also Durable. 
 
Top - Refers to the top lane of the map. For the Radiant, this is the lane to the West. For the Dire, this is the lane to the North. 
 
TP - Teleport, can also be used as an initialism for Scroll of Town Portal.

Wards - Items that can be placed almost anywhere on the map and provide vision around the location for 7 minutes. 
 
WD - Initialism for Witch Doctor.
 
WW - Initialism for Wind Walk (From DotA), or sometimes generalized for enemies who gained invisibility (through runes, items, or buffs).