Monday, February 24, 2014

Tiny Complete Build


                                                                                                         Tiny
   

Tiny is a melee Strength hero with powerful ganking and killing potential. Although he starts off vulnerable in lane with his pitiful mana pool and almost non-existent armor, with a few levels, he gets considerably stronger. His killing power in the early and midgame comes from comboing his two active abilities. Avalanche engulfs an area in a wave of stones, dealing respectable damage and stunning enemies. Toss allows Tiny to pick up a random unit near himself and launch it at the designated location, dealing damage to all enemies at the location as well as additional damage to the thrown unit if an enemy. It can be used to displace an ally within the enemy team, but is mostly used on enemies themselves to deliver massive damage. If chained immediately with Avalanche, it will also double the damage the target takes from Avalanche, allowing Tiny to easily dispatch fragile enemy heroes in a matter of seconds. Although his nuking potential with his two active abilities is already considerable, his passives, Craggy Exterior and Grow turn Tiny into a formidable physical combatant as well. Craggy Exterior provides Tiny with some much needed armor, and gives him a chance to stun enemies that attack him from too close, making Tiny a potent counter to fast-attacking melee heroes. Grow increases Tiny's size and provides him a massive boost to his attack damage, movespeed, and Toss damage, at the cost of some attack speed. Aghanim's Scepter is an almost essential item on Tiny since it allows him to permanently equip a tree, giving him extra attack range as well as a powerful cleaving attack. Although Tiny initially lives up to his name by starting off small and weak, much like an avalanche, he quickly grows in size and strength until he becomes a hulking behemoth with enormous health and damage output.

                                                                                         Tiny's Stats

                                                                                                Abilities































                                                                                              Hero Skills


                                                                                            Item Build
Starting Items





Early Game (0-10 min)





Core Items (Dagger + Tp + Hyperstone or MoM) (15-20 min)






Late Game (30/40+)


Sunday, February 23, 2014

Sven Complete Build

                                                                                       Sven


 Sven is a versatile melee strength Hero with superior physical power yet is coupled with various abilities that provide various utility. He can fulfill various roles, but is often played as a semi-carry due to his high utility even without items. He possess a versatile arsenal, from shouts that grant armor both for escaping and pushing to throwable gauntlets that disorient enemies around the target unit. With enough items, Sven has the potential to be a strong late-game carry due to his ultimate which increases his damage and his passive which allows him to hit multiple targets at once

                                                                                         Sven's Stats

                                                                       Abilities

 



      Hero Skills


                                                                                              Item Build
Starting Items 



Early Game Items






Core Items





Late Game







Sven is weak vs                                                                                                        Sven is strong vs



 



















 

Saturday, February 22, 2014

Earthshaker Complete Build

EARTHSHAKER



 Earthshaker is a melee Strength Hero with several area of effect disables, commonly played as a ganker initiator and support Unlike most Strength heroes, he is played more like an Intelligence caster hero and is almost entirely reliant on his spells to inflict heavy damage. His Fissure is a versatile spell that affects enemies in a line, used to stun, inflict decent damage, and create an impassable wall of earth for a significant duration. Good usage of this can cut off chokepoints, leaving enemies with no escape routes or preventing them from chasing after endangered allies. Enchant Totem massively boosts his attack damage for one attack, and has a very short cooldown. Aftershock lets the Earthshaker deal additional damage and stun in a small area around him everytime he uses one of his spells, and combos particularly well with Enchant Totem. Earthshaker's heavy AoE-centric kit is most powerful when his enemies are in large numbers and in close proximity. With his Echo Slam, he can deal heavy damage to clusters of enemies. All of Earthshaker's spells (with the exception of his ultimate
) have a long casting animation, but with proper positioning, an adept Earthshaker can wreak havoc with his area-of-effect spells. Blink Dagger is an essential item for Earthshaker to be able to properly land Echo Slam within a cluster of enemies. At the same time, because of the high mana costs of his spells, he needs some form of mana sustenance. With his tremendous seismic power, the Earthshaker is never one that should be taken lightly even when he is heavily outnumbered.
                                                                                Eartshaker's Stats

                                                                                 Abilities





































































                                                                               Hero Skills (Support)


                                                                            Item Build (Support)
Starting Items




Early Game Items





Core Items




Late Game 







                                                              Hero Skills (Carry)




                                                   Item Build (Carry)

Starting Items





Early Game (0-10 min, (0-8 min for hand of midas, if not make mana boots))





Core Items (15-20 min)

Late Game (40+ min) (shadow blade or mkb ;))