Thursday, February 27, 2014

Juggernaut Complete Build !

                                                                                     Juggernaut


Yurnero the Juggernaut is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.
His skills grant invulnerability and magic immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.

                                                                                         Hero Stats 


                                                                                         Hero Abilities

Yurnero can move at current MS.This ability renders Yurnero magic immune and will dispel buffs, including Omnislash. Make sure to use items such as Phase Boots after activating Blade Fury.Sounds and animations may show Yurnero is auto-attacking, but the attacks will deal no damage. Meanwhile, the attacks can apply buffs and attack effect  if having any.This skill doesn't affect magic-immune units, but siege creeps and towers can be hit by normal attacks while using Blade Fury.
Items can be activated during Blade Fury (including channeled items, such as the Town Portal Scroll) and vice versa.Can deal up to 400/500/600/700 damage with an interval of .2 second.Silences Yurnero during the duration of the spell.
Can be controlled.Multiple healing wards don't stack.The Healing Ward won't heal mechanical units.Can be targeted by Decrepify.The unit is treated as a ward (structure) even though mobile for the purposes of modifiers.

Goes through magic immunity, both damage and a mini-stun to first target (type of which is physical).Each slash deals 175-250 damage, with an interval of 0.4 second. If target is alone, it will take 525-750/1050-1500/1575-2250 (1050-1500/1575-2250/2100-3000*) damage.Creeps are killed in one hit of omnislash. (except player-controlled units or ancients).Will continue to slash Ethereal units, but will not do any damage.If the target become invisible and there is no other nearby valid target, Omnislash ends prematurely.
Juggernaut can use items during Omnislash.Juggernaut gains flying vision in 200 radius for the duration of Omnislash.Juggernaut gains invulnerability and is not affected by Chronosphere.With enough attack speed, Juggernaut can attack with his own attack strength while jumping around. In these attacks, Juggernaut can place buffs and trigger chance effects. This is maxed at one normal attack per slash, at around 315 attack speed.The slashes can't be avoided by evasion. Any normal attacks made, however, can.The Omnislash buff is not applied until after the first hit. Juggernaut is completely invulnerable under the effects of the buff. Force Staff can end Omnislash if the target is pushed out of the 425 radius before the next check. For this to occur, Force Staff must be used at least 0.21 seconds before the next check, and even sooner if Juggernaut is in front of the target.

                                                                                         Hero Skills


                                                                                                Item Build

Starting Items




Early Game (0-10 min)

Core Items (15-20 min)




Late Game (40+ min)

Wednesday, February 26, 2014

Timbersaw The Goblin Shredder Complete Build

                                                                                        Timbersaw


Rizzrack the Timbersaw is a melee Strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to Reactive Armor, and when surrounded by favorable terrain he can be extremely hard to pin down and kill. In addition to this, most of his spells deal pure damage, unreduced by magic resistance or armor. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their movement speed and attributes

                                                                                         Hero Stats


                                                                                                Hero Abilities

 Stat reduction lasts for 7 seconds.
Can be used while channeling.
The chain travels at a speed of 1600/2000/2400/2800The chain looks for a tree in a 90 unit radius of the target.The latch range for a tree is 50 units greater than the cast range at all levels.Destroys the target tree once you arriveCan be used to pull yourself across impassable terrain.Always casts to its maximum range in the targeted direction. Timber Chain can be interrupted by stuns, but damage is dealt in small area near hero
Any attacks from heroes, creeps and towers trigger this ability.The armor and HP regen buff is applied at the beginning of the attack
Chakram returns to you if you go more than 2000 units away. Destroys trees.The Chakram travels at a speed of 900. Passthrough damage may only be dealt to the same target once in each direction. In other words, a target can only take the initial 100/140/180 damage from Chakram once, no matter how many times they enter or leave the AoE. However, the moment the return is activated, that target becomes valid for another instance of 100/140/180 damage if Chakram touches it

                                                                          










                                                                                               Hero Skills


                                                                                                  Item Build

Starting Items





Early Items (0-10 min)






 Core Items (15-20 min)






Late Game (40+ min)







Drow Ranger Complete Build

                                                                                       Drow Ranger
 

Traxex the Drow Ranger is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry who, though lacking survivability, provides a worthwhile contribution through her damage alone. The Drow Ranger can be extremely powerful at any given point in the game.
As an agility hero, Traxex's damage is based largely off her auto attacks and is among the greatest largely due to the massive amounts of agility she gains from her passive ultimate, Marksmanship. The Drow Ranger also adds ranged damage to teammates with her global Precision Aura. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Gust and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps' attention. Gust is a great counter to enemy spellcasters as well as melee heroes as Gust pushes heroes away from Drow and prevents them from casting spells, who might threaten her life in battles. Position is of utmost importance as Traxex is quite vulnerable in close combat and the agility bonus from Marksmanship is removed when enemies come near her. This means she struggles against melee heroes with high mobility, such as Anti-Mage and Faceless Void.

                                                                                           Drow Stats                                  


                                                                                           Abilities

 Can be set to Blocked by Magic Immunity.Can be purged.
 Knockback is inversely proportional to travel range, 350 at closest, 0 at 900.Blocked by Magic Immunity.Can be purged
 Using the active applies the aura to creeps that exist at the point of activation. Allied ranged creeps that spawn or are controlled during the 30s do not receive the aura














                                                                                                                                                                    Drow Skills 


                                                                                   Item Build(Standard)

Starting Items
Early Game (0-10 min)
 Core Items (15-20 min)






Late Game (40+ min)









                                                                       Item Build ( Increase DPS)

Starting Items





Early Game (0-10 min)





Core Items (15-20 min)







Late Game (40+ min)




Tuesday, February 25, 2014

Anti-Mage Complete Build

                                                                                         Anti-Mage


Anti-Mage is a fast melee Agility Carry with an emphasis on disabling and killing high-mana enemies. He has notably high agility and low base attack time, giving him high damage and scaling with his basic attacks. His signature ability is Mana Break, a passive attack modifier that makes him a huge threat to mana-reliant heroes, mainly Intelligence-based casters. In addition to granting substantial bonus damage on each attacks, its mana burn sets enemies up to be devastated by his ultimate ability, Mana Void. Blink is a highly versatile ability that allows Anti-Mage to instantly teleport short distances, thereby allowing him to escape, chase, and even farm with ease. Combined with his high base movement speed, this makes Anti-Mage a highly mobile hero at all points in the game. Spell Shield greatly increases Anti-Mage's magic resistance, allowing him to sustain more damage from enemy casters. Finally, Mana Void finishes off targets after their mana has been burnt, inflicting heavy damage to both the target and enemies surrounding the target. The damage Mana Void can potentially deal scales extremely well into the late game, as enemies' mana pools only grow larger over time. His naturally fast basic attacks combined with his powerful abilities make him extremely dangerous in the late game, allowing him to devastate enemies with ease if he is allowed to farm as a hard carry.

                                                                                         Hero Stats  


                                                                                              Abilities

Mana Burn is blocked by magic immunity
You can lifeleech the damage dealt by this skill with a Lifesteal aura
Can deal up to 17/24/31/38 damage per hit 
You can use Blink to dodge incoming projectiles.
Blink has a 0.4 seconds teleportation delay. The in game tooltip is in error and clicking beyond the range of the ability will still use the maximum range of the blink as of this writing
Stacks with magic resistance items.Total hero magic resistance for Spell shield at each level is 44.5%/50.5%/56.5%/62.5%.
Stun goes through magic immunity.Has a casting delay of 0.3 seconds. Damage is calculated based on the primary target's mana, but applied to all enemies within the radius
                                                                                               Hero Skills


                                                                                                   Item Build

Starting Items 


Early Game (0-10 min)
 

Core Items (15-20 min) 
Late Game (40+ min)

Monday, February 24, 2014

Kunkka Complete Build

                                                                                               Kunkka

 Kunkka is a versatile melee Strength hero built with an arsenal of powerful area-of-effect spells. Two of his active spells are nukes that have long reaction time, but can disable and disrupt the enemies' position. He is mostly played as a carry or an initiator or even a spell nuker. He is known for his Tidebringer sword, which magically gives him the ability to cleave a large area around him on his attack with heavy potential damage on his next attack, which refreshes at a given period of time. Torrent calls upon the element of water to rise and burst out, dealing damage, disabling them up high, and slowing them on impact. There's a delay on this skill before it activates, so Kunkka must be wise in using this ability. X Marks the Spot targets any hero or Admiral himself to be marked on their current position, and after a few seconds delay, instantly returns to the marked spot. Useful in setting up tricky spells, escape prevention, or even saving allies, X Marks the Spot makes the Admiral a great battle strategist. His ultimate lets him summon a Ghost Ship, which travels on ground, until it crashes a set distance away, stunning and damaging enemy armies on that location. The Ghost Ship also bolsters allies with Kunkka's Rum, granting them bonus movement speed and numbness to damage. Ghost Ship is difficult to land, due to the fixed distance of its cast point and the crash site of the ship. However, a good Ghost Ship absolutely cripples an enemy team. Capable of inflicting high burst damage with his spells, controlling their position while able to survive the mayhem when his spells are used properly, Kunkka is a mighty offensive team fighter, built with strong physical and magical damage output, who can indeed turn the tide of a battle.

                                                                                        Kunkka's Stats     


                                                                                                  Abilities 

The delay is 2 seconds at all 4 lvl's
The units witch is tossed in the air will be stunned
The units are disabled for 1.53 seconds at all levels
The casting can only be seen by allies






Cooldown is not activated on denies, so the damage bonus is maintained
Cooldown is wasted on attacking towers with no cleave effect
Cleaved damage is only reduced by armor type, not by armor value
















 After this spell has been cast, target will not return to the X after the duration ends
 Interrupts channeling spells.
Provides 400 ground vision around target














The boat has a movement speed of 650, taking it 3.07 seconds to reach the impact point
Kunkka turns to face the target point; the boat then spawns 1000 units behind Kunkka, travels forward, and finishes 1000 units ahead of Kunkka.Actual area of effect of ship's collision is larger than the boat itself. Damage dealt after Kunkka's rum wears off has the HP Removal damage type, and will not dispell any consumables and can never kill a hero.Damage dealt is not instant but overtime and it's divided by the rum's duration.

                                                                                            


                                                                              







                                                         Hero Skills


                                                                                             Item Build
Starting Items





Early Game (0-10 min) (Phase or Power boots)





Core Items (15-20 min)





Late Game (40+ min)